The real-time preview only previews the display on the development environment side on the device side, not the actual operation.
To verify operation on the device, an application file (extension .uap) must be generated from the currently open project on the development environment side and received on the device side.
The following steps are used to check the operation on the device.
1) Execute "object generation" on the development environment side.
2) Perform device standby on the development environment side.
3) Perform development environment connection on the device side.
4) Receipt of the application file is executed on the device side.
[Attention.Terminal authentication required
To verify operation on a device, device authentication must be performed on the target device. For more information, see "Installation" in5. terminal authenticationSee "The following is a brief description of the newest version of the product.
ReferenceShowing/hiding the navigation bar and Windows menu bar
If you check [Navigation Bar (android 4.4 or higher)] or [Windows Menu Bar] in the project properties, even when running a Unifinity application that does not implement exit processing, you can close the project using the [Close Project in the Windows version, or the Back button on the navigation bar in the Android version.
Project properties are set in Unifinity Studio's TOP menu => [Properties] => [Project] tab.
object creation
Generating an application file (extension .uap) that can be executed on a device from a project currently open in the development environment is called "object generation.
After object generation, the project contents are converted into code that runs in the Unifinity Application Player and output to an application file.
Select [Run] ⇒ [Generate Application File] from the TOP menu to generate an application file in the same hierarchical folder as the project file.
Receiving application files
While connected to the development environment, the device can receive application files from the currently open project. The received application file will be added to the launcher screen of the Unifinity Application Player.
For Windows
While connected to the development environment, select "Receive" from the menu in the launcher screen on the device side.
Enter the name of the application on the launcher screen and click "OK" to begin receiving. When reception is complete, the launcher screen returns to the launcher screen.
For Android
While connected to the development environment, tap [Receive] in the upper right corner of the launcher screen on the device side.
Enter the application name on the launcher screen and tap [OK] to begin receiving. When reception is complete, the launcher screen returns to the launcher screen.
For iOS
While connected to the development environment, tap the launcher screen on the device side with two fingers and tap "Receive" in the menu.
Enter the application name on the launcher screen and tap [OK] to begin receiving. When reception is complete, the launcher screen returns to the launcher screen.